Enemy Blink
(Alteration, Enchantment/Charm)

Range:  30 yards
Components:  V, S
Duration:  Instantaneous
Casting Time:  4
Area of Effect:  4d6 creatures
Saving Throw:  Negates

Makes an enemy blink if its saving throw is failed. Otherwise it is like blink. Good for use if the enemy is near a cliff or large body of water. The number of creatures affected is determined randomly, by rolling 4d6. You cannot make people save twice, i.e., "I've got 12, I use them all on him, have him save 12 times" won't work.

